utf16.js (5011B)
1 "use strict"; 2 var Buffer = require("safer-buffer").Buffer; 3 4 // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js 5 6 // == UTF16-BE codec. ========================================================== 7 8 exports.utf16be = Utf16BECodec; 9 function Utf16BECodec() { 10 } 11 12 Utf16BECodec.prototype.encoder = Utf16BEEncoder; 13 Utf16BECodec.prototype.decoder = Utf16BEDecoder; 14 Utf16BECodec.prototype.bomAware = true; 15 16 17 // -- Encoding 18 19 function Utf16BEEncoder() { 20 } 21 22 Utf16BEEncoder.prototype.write = function(str) { 23 var buf = Buffer.from(str, 'ucs2'); 24 for (var i = 0; i < buf.length; i += 2) { 25 var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; 26 } 27 return buf; 28 } 29 30 Utf16BEEncoder.prototype.end = function() { 31 } 32 33 34 // -- Decoding 35 36 function Utf16BEDecoder() { 37 this.overflowByte = -1; 38 } 39 40 Utf16BEDecoder.prototype.write = function(buf) { 41 if (buf.length == 0) 42 return ''; 43 44 var buf2 = Buffer.alloc(buf.length + 1), 45 i = 0, j = 0; 46 47 if (this.overflowByte !== -1) { 48 buf2[0] = buf[0]; 49 buf2[1] = this.overflowByte; 50 i = 1; j = 2; 51 } 52 53 for (; i < buf.length-1; i += 2, j+= 2) { 54 buf2[j] = buf[i+1]; 55 buf2[j+1] = buf[i]; 56 } 57 58 this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; 59 60 return buf2.slice(0, j).toString('ucs2'); 61 } 62 63 Utf16BEDecoder.prototype.end = function() { 64 } 65 66 67 // == UTF-16 codec ============================================================= 68 // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. 69 // Defaults to UTF-16LE, as it's prevalent and default in Node. 70 // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le 71 // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); 72 73 // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). 74 75 exports.utf16 = Utf16Codec; 76 function Utf16Codec(codecOptions, iconv) { 77 this.iconv = iconv; 78 } 79 80 Utf16Codec.prototype.encoder = Utf16Encoder; 81 Utf16Codec.prototype.decoder = Utf16Decoder; 82 83 84 // -- Encoding (pass-through) 85 86 function Utf16Encoder(options, codec) { 87 options = options || {}; 88 if (options.addBOM === undefined) 89 options.addBOM = true; 90 this.encoder = codec.iconv.getEncoder('utf-16le', options); 91 } 92 93 Utf16Encoder.prototype.write = function(str) { 94 return this.encoder.write(str); 95 } 96 97 Utf16Encoder.prototype.end = function() { 98 return this.encoder.end(); 99 } 100 101 102 // -- Decoding 103 104 function Utf16Decoder(options, codec) { 105 this.decoder = null; 106 this.initialBytes = []; 107 this.initialBytesLen = 0; 108 109 this.options = options || {}; 110 this.iconv = codec.iconv; 111 } 112 113 Utf16Decoder.prototype.write = function(buf) { 114 if (!this.decoder) { 115 // Codec is not chosen yet. Accumulate initial bytes. 116 this.initialBytes.push(buf); 117 this.initialBytesLen += buf.length; 118 119 if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below) 120 return ''; 121 122 // We have enough bytes -> detect endianness. 123 var buf = Buffer.concat(this.initialBytes), 124 encoding = detectEncoding(buf, this.options.defaultEncoding); 125 this.decoder = this.iconv.getDecoder(encoding, this.options); 126 this.initialBytes.length = this.initialBytesLen = 0; 127 } 128 129 return this.decoder.write(buf); 130 } 131 132 Utf16Decoder.prototype.end = function() { 133 if (!this.decoder) { 134 var buf = Buffer.concat(this.initialBytes), 135 encoding = detectEncoding(buf, this.options.defaultEncoding); 136 this.decoder = this.iconv.getDecoder(encoding, this.options); 137 138 var res = this.decoder.write(buf), 139 trail = this.decoder.end(); 140 141 return trail ? (res + trail) : res; 142 } 143 return this.decoder.end(); 144 } 145 146 function detectEncoding(buf, defaultEncoding) { 147 var enc = defaultEncoding || 'utf-16le'; 148 149 if (buf.length >= 2) { 150 // Check BOM. 151 if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM 152 enc = 'utf-16be'; 153 else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM 154 enc = 'utf-16le'; 155 else { 156 // No BOM found. Try to deduce encoding from initial content. 157 // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. 158 // So, we count ASCII as if it was LE or BE, and decide from that. 159 var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions 160 _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even. 161 162 for (var i = 0; i < _len; i += 2) { 163 if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++; 164 if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++; 165 } 166 167 if (asciiCharsBE > asciiCharsLE) 168 enc = 'utf-16be'; 169 else if (asciiCharsBE < asciiCharsLE) 170 enc = 'utf-16le'; 171 } 172 } 173 174 return enc; 175 } 176 177